This was a larger project that I was a part of for almost two years. MOJO is a comic book series created by Everett Downing, a former animator/story artist at Pixar and now a story artist at Dreamworks. While at Pixar, he recruited a number of artist and I to help him create this CG vignette of his MOJO universe.
Hey all, I haven’t posted here in a bit, but I have taken on some small projects in my spare time. I have a longer term project coming up and wanted to begin creating a library of environmental assets and some procedural tools to help me generate assets a bit faster, since I’ll be creating some of the work on my own initially.
It has been a while, but I’m reviving the Modeling Minute series with a new workflow overview video for 2D Tailoring for 3D Cloth in Marvelous Designer. I’ll follow this up with a Simulation setup tutorial using ZBrush and nCloth in Maya.
I had the pleasure of joining the Artistic Awareness podcast recently to chat about just that, “Awareness,” and what it means to me as a filmmaker. Thanks for watching and be sure to check out the other episodes from the Artistic Awareness crew!
Just a little 1 hour fan sculpt here for Marvel’s The Ebony Maw, as seen in the “Infinity” storyline, which I just finished reading. This guy is pretty creepy and manipulative in those books and thought he’d make a fun little modeling project. See the rendered version after the jump!–
A couple more speed runs here for two new daily themes! The first is a bust of the man out of time himself, Captain America, for the “Frozen in Time” theme and the second is Zelda’s Link for the “8 Bit Hero” theme. Thanks for checking them out!
I took a week off from sculpting and decided to do some speed sessions today as I warm back up. I took a more stylized approach to these two characters and had a lot of fun with it. The friendly baseball player was just a generic warmup, but the ‘Unicorn Ogre’ was created as part of the Daily Spit Sculpt’s (a sculpting group on Facebook) daily theme. Each of these sculpts took about 50 minutes. Thanks for checking them out!
This is one of a few short film projects that Roxanne Paredes and I decided to film to get some more live-action experience. It has been a while since I’ve shot something, so I was dusting off the cobwebs with this piece for sure. Our friends, Rob Little and Brett Warne, volunteered to act in the short for us and we’re happy with what came together. That being said, we definitely learned a lot and I decided to make a post including some of the biggest take-aways from this project.
Stepping back on this Modeling Minute to review poles, recognizing them on our primitives, and working with alternatives while sculpting.
A new Modeling Minute tutorial on the process of “shrink-wrapping” one mesh to another.
I’ve put a little more time into my Jesse Pinkman piece, fleshing out a body and some base clothing that I can sculpt with. The body is an average/skinny build for Jesse, and similar to my ‘Wanderer’ project, I’ve dynameshed and remeshed this body to act as a collision mesh in Marvelous Designer. In MD, I setup a few base patterns for a long sleeve shirt, t-shirt, and jeans, tailored for Jesse. I’ve exported these into ZBrush where I’ll sculpt the details soon. I’d love to add a hoodie to this character, and am currently IP on the model for the sneakers. Thanks for taking a look!