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	<title>Comments for David M. Lally | Digital Artist</title>
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	<link>http://www.davidmlally.com</link>
	<description>David M. Lally &#124; Digital Artist</description>
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		<title>Comment on &#8220;Team Fit Over Talent&#8221; Discussion by Girish Balakrishnan</title>
		<link>http://www.davidmlally.com/?p=268#comment-4</link>
		<dc:creator>Girish Balakrishnan</dc:creator>
		<pubDate>Sat, 09 Oct 2010 00:03:17 +0000</pubDate>
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		<description>Interesting you bring this up. Jumping into my junior year, I am taking a lot of group based classes, some with students from other majors, and just the other day the issue of communication between parties was adressed. In my limited experience, I quickly learned when dealing with large groups that setting key milestones for each member of the group and relaying with coordinators regarding the progress is vital in order to meet deadlines in a multi-week project.

When in a group, egos have to put aside for the success of the project and clear goals must be defined so that everyone is on the same page whether it is art assets, programming code, what have you.

Regarding your last point on personal motivation:
&quot;Stay Hungry, Stay Foolish.&quot; :]
- Steve Jobs, Standford Commencement Speech 2005</description>
		<content:encoded><![CDATA[<p>Interesting you bring this up. Jumping into my junior year, I am taking a lot of group based classes, some with students from other majors, and just the other day the issue of communication between parties was adressed. In my limited experience, I quickly learned when dealing with large groups that setting key milestones for each member of the group and relaying with coordinators regarding the progress is vital in order to meet deadlines in a multi-week project.</p>
<p>When in a group, egos have to put aside for the success of the project and clear goals must be defined so that everyone is on the same page whether it is art assets, programming code, what have you.</p>
<p>Regarding your last point on personal motivation:<br />
&#8220;Stay Hungry, Stay Foolish.&#8221; :]<br />
- Steve Jobs, Standford Commencement Speech 2005</p>
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		<title>Comment on DMC5: Rebooting a Character Design by Justin Eckles</title>
		<link>http://www.davidmlally.com/?p=230#comment-5</link>
		<dc:creator>Justin Eckles</dc:creator>
		<pubDate>Fri, 08 Oct 2010 17:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmlally.com/blog/?p=230#comment-5</guid>
		<description>I was thinking a lot of the same things.  Although I was certain that Ninja Theory would remain faithful to the series in terms  of gameplay.  Nothing that they&#039;ve made thus far would suggest that they couldn&#039;t make a good DMC game.  I think its just questionable to change the look of an Icon so many games in to its history. Just like super Mario or Zelda you might not have played the game but you recognize the character.  Fans are going to react adversely when someone changes the art style or the character design.  This happened Legend of Zelda Wind Waker and even Infamous 2 which has only had 1 game.  Hopefully fans will look past this and enjoy the game.</description>
		<content:encoded><![CDATA[<p>I was thinking a lot of the same things.  Although I was certain that Ninja Theory would remain faithful to the series in terms  of gameplay.  Nothing that they&#8217;ve made thus far would suggest that they couldn&#8217;t make a good DMC game.  I think its just questionable to change the look of an Icon so many games in to its history. Just like super Mario or Zelda you might not have played the game but you recognize the character.  Fans are going to react adversely when someone changes the art style or the character design.  This happened Legend of Zelda Wind Waker and even Infamous 2 which has only had 1 game.  Hopefully fans will look past this and enjoy the game.</p>
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		<title>Comment on Video: Digital Media Senior Show 2010 by dl</title>
		<link>http://www.davidmlally.com/?p=71#comment-3</link>
		<dc:creator>dl</dc:creator>
		<pubDate>Sun, 06 Jun 2010 03:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmlally.com/blog/?p=68#comment-3</guid>
		<description>Need closed-captioning for the audio impaired.</description>
		<content:encoded><![CDATA[<p>Need closed-captioning for the audio impaired.</p>
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		<title>Comment on Pixar TD Residency by MW</title>
		<link>http://www.davidmlally.com/?p=70#comment-2</link>
		<dc:creator>MW</dc:creator>
		<pubDate>Thu, 03 Jun 2010 06:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.davidmlally.com/blog/?p=29#comment-2</guid>
		<description>Congratulations and good luck. You are &quot;a great guy with great skills i&#039;m sure you&#039;ll do great.&quot; Thanks for all the CG help along the way. I hope I can crash on your floor sometime out in CA. Don&#039;t go to Dragsville.</description>
		<content:encoded><![CDATA[<p>Congratulations and good luck. You are &#8220;a great guy with great skills i&#8217;m sure you&#8217;ll do great.&#8221; Thanks for all the CG help along the way. I hope I can crash on your floor sometime out in CA. Don&#8217;t go to Dragsville.</p>
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